Class Instrument
java.lang.Object
javax.sound.midi.SoundbankResource
javax.sound.midi.Instrument
An instrument is a sound-synthesis algorithm with certain parameter settings,
usually designed to emulate a specific real-world musical instrument or to
achieve a specific sort of sound effect. Instruments are typically stored in
collections called soundbanks. Before the instrument can be used to play
notes, it must first be loaded onto a synthesizer, and then it must be
selected for use on one or more channels, via a program-change command. MIDI
notes that are subsequently received on those channels will be played using
the sound of the selected instrument.
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Constructor Summary
ConstructorsModifierConstructorDescriptionprotectedInstrument(Soundbank soundbank, Patch patch, String name, Class<?> dataClass) Constructs a new MIDI instrument from the specifiedPatch. -
Method Summary
Methods declared in class SoundbankResource
getData, getDataClass, getName, getSoundbankModifier and TypeMethodDescriptionabstract ObjectgetData()Obtains the sampled audio that is stored in thisSoundbankResource.Class<?> Obtains the class used by this sample to represent its data.getName()Obtains the name of the resource.Obtains the sound bank that contains thisSoundbankResource.Methods declared in class Object
clone, equals, finalize, getClass, hashCode, notify, notifyAll, toString, wait, wait, waitModifier and TypeMethodDescriptionprotected Objectclone()Answers a new instance of the same class as the receiver, whose slots have been filled in with the values in the slots of the receiver.booleanCompares the argument to the receiver, and answers true if they represent the same object using a class specific comparison.protected voidfinalize()Deprecated, for removal: This API element is subject to removal in a future version.May cause performance issues, deadlocks and hangs.getClass()Answers the unique instance of java.lang.Class which represents the class of the receiver.inthashCode()Answers an integer hash code for the receiver.final voidnotify()Causes one thread which iswaiting on the receiver to be made ready to run.final voidCauses all threads which arewaiting on the receiver to be made ready to run.toString()Answers a string containing a concise, human-readable description of the receiver.final voidwait()Causes the thread which sent this message to be made not ready to run pending some change in the receiver (as indicated bynotifyornotifyAll).final voidwait(long time) Causes the thread which sent this message to be made not ready to run either pending some change in the receiver (as indicated bynotifyornotifyAll) or the expiration of the timeout.final voidwait(long time, int frac) Causes the thread which sent this message to be made not ready to run either pending some change in the receiver (as indicated bynotifyornotifyAll) or the expiration of the timeout.
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Constructor Details
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Instrument
Constructs a new MIDI instrument from the specifiedPatch. When a subsequent request is made to load the instrument, the sound bank will search its contents for this instrument'sPatch, and the instrument will be loaded into the synthesizer at the bank and program location indicated by thePatchobject.- Parameters:
soundbank- sound bank containing the instrumentpatch- the patch of this instrumentname- the name of this instrumentdataClass- the class used to represent the sample's data- See Also:
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Method Details
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getPatch
Obtains thePatchobject that indicates the bank and program numbers where this instrument is to be stored in the synthesizer.- Returns:
- this instrument's patch
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